Monthly Archive for May, 2006

Ten Lessons Learnt at FITC

I had hoped to do a proper write up of this year?��Ǩ�Ѣs FITC, however, now that several weeks have passed and my mind has settled slightly, I thought I would share this list of key lessons learnt instead.

  1. Personal work fuels the corporate work ?��Ǩ��� Geoff Lillemon (personal and corporate) and Stefan Sagmeister were two good embodiments of this mantra.
  2. Controlled randomness is cool ?��Ǩ��� Mario Klingemann and Joshua Davis are two shining examples ?��Ǩ��� but I much prefer ordered connections.
  3. Web developers are the new application developers ?��Ǩ��� Apollo from Adobe (coming soon) allows web developers to write applications for multiple devices.
  4. Screen capture is a great way to do self-promotion and Kevin Airgid has some excellent examples of how to use screen captures to demo your work.
  5. Interaction and not animation is the real aide to online learning. Kristin Henry rightly pointed out that animation is just a series of still images where as interaction requires user participation which is necessary for learning.
  6. I prefer Super Mario hacks over Atari hacks.
  7. Matrix mythology always makes for an interesting dinnertime discussion
  8. The dot-matrix printer is a damn cool instrument
  9. I enjoyed the creative talks more than the technical ones, mostly because the creative talks shed a lot of light into the artists creative process which I find absolutely fascinating (Geoff Lillemon, Stefan Sagmeister, Joshua Davis, Margo Quan Knight, Geoff McFetridge) and the technical talks weren?��Ǩ�Ѣt technical enough to really be useful.
  10. We need more females to present and represent at FITC

Event pics can be found here.